MeshTools User Guide
Learn how to open files, navigate the viewport, manage selections, edit geometry, and save MeshTools projects.
MeshTools is a desktop mesh editor focused on inspecting polygonal meshes, building and reusing selections, and making topology-oriented edits from an interactive viewport.
Use this guide in order if you are new to the app:
- Start with Getting Started.
- Read Opening and Saving Files.
- Learn the workspace in Workspace Overview.
- Practice navigation and picking in Viewport Navigation and Selection Basics.
- Move into reusable workflows with Entity Sets and History.
- Use the tool pages when you are ready to edit geometry.
What MeshTools Works With
| File type | What it is used for |
|---|---|
.obj | Imported mesh source |
.stl | Imported mesh source |
.mt | MeshTools project archive for saved work |
What You Can Do Today
- Import OBJ and STL meshes.
- Open and save
.mtproject archives. - Orbit, pan, zoom, and reset the viewport.
- Select faces, edges, and points with click, box, toggle, and path-style selection.
- Build reusable entity sets from selections.
- Undo, redo, and jump through document history.
- Run advanced selection tools such as Expand Selection and Select Similar.
- Apply Modify Delete, Modify Create Face, and Modify Project operations.
- Change per-project up axis and customize appearance, viewport behavior, and graphics quality.
How The App Is Organized
- The left pane is the scene tree, history browser, and inspector.
- The center viewport is where you view the mesh, navigate, and select entities.
- The bottom pane shows console messages, performance stats, and the active selection breakdown.
- The Settings window holds viewport controls, import defaults, graphics options, and theme management.
Important Current Behavior
- Imported meshes are not automatically project files. Use
SaveorSave Asto create a.mtarchive. - Project saves preserve mesh data, explicit edges, entity sets, project up axis, and console log history.
- Project saves do not preserve undo history, current selection, camera position, or app-wide settings.
- Face selection is enabled by default. Edge and point selection start disabled until you turn them on.