MeshTools

Getting Started

Get oriented in MeshTools before you begin importing meshes or editing geometry.

MeshTools opens as a docked editor with a left sidebar, a central viewport, and a bottom utility pane.

First Launch Expectations

  • The app starts with no active project loaded.
  • The left pane inspector tells you to use File > Open to load a .mt project or import an OBJ/STL mesh.
  • The viewport is ready immediately, but no mesh is shown until you open a file.
  • The console starts with readiness messages and then records later actions such as open, save, selection, and modify operations.
  1. Open a sample from File > Open Sample or import an OBJ/STL mesh with File > Open.
  2. Read the mesh in the left pane inspector to confirm path, format, counts, and project up axis.
  3. Learn viewport movement before editing.
  4. Turn on the selection filters you need.
  5. Make a small selection, create an entity set, and save a .mt project.

Core Concepts

ConceptMeaning
DocumentThe active mesh and its project metadata
ProjectA saved .mt archive containing your working mesh state
SelectionThe currently highlighted faces, edges, and points
Entity setA named saved collection of selected entities
HistorySaved document states used for undo, redo, and rollback

On macOS, MeshTools exposes native app menus:

  • File: open files, open samples, save, save as.
  • Edit: undo and redo.
  • App menu: settings and quit.

If you want a guided workflow next, continue with Opening and Saving Files.

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