Getting Started
Get oriented in MeshTools before you begin importing meshes or editing geometry.
MeshTools opens as a docked editor with a left sidebar, a central viewport, and a bottom utility pane.
First Launch Expectations
- The app starts with no active project loaded.
- The left pane inspector tells you to use
File > Opento load a.mtproject or import an OBJ/STL mesh. - The viewport is ready immediately, but no mesh is shown until you open a file.
- The console starts with readiness messages and then records later actions such as open, save, selection, and modify operations.
Recommended First Session
- Open a sample from
File > Open Sampleor import an OBJ/STL mesh withFile > Open. - Read the mesh in the left pane inspector to confirm path, format, counts, and project up axis.
- Learn viewport movement before editing.
- Turn on the selection filters you need.
- Make a small selection, create an entity set, and save a
.mtproject.
Core Concepts
| Concept | Meaning |
|---|---|
| Document | The active mesh and its project metadata |
| Project | A saved .mt archive containing your working mesh state |
| Selection | The currently highlighted faces, edges, and points |
| Entity set | A named saved collection of selected entities |
| History | Saved document states used for undo, redo, and rollback |
Menu Basics
On macOS, MeshTools exposes native app menus:
File: open files, open samples, save, save as.Edit: undo and redo.- App menu: settings and quit.
If you want a guided workflow next, continue with Opening and Saving Files.