MeshTools

Workspace Overview

Learn what each pane in the MeshTools editor is for.

MeshTools is organized around three working areas.

Left Pane

The left pane combines three jobs:

  • Scene: shows the active document and every entity set in the project.
  • History: gives you undo, redo, a rollback slider for the active branch, and a history tree.
  • Inspector: shows document metadata such as source path, format, counts, bounds, and project up axis.

Double-click an entity set name in the scene tree to rename it.

Viewport

The center viewport is where you:

  • view the rendered mesh,
  • orbit, pan, and zoom the camera,
  • select faces, edges, and points,
  • open right-click tools,
  • preview advanced selection operations, and
  • run geometry edits.

The viewport also has two overlay control stacks:

  • display controls for wireframe, shaded triangles, and point display,
  • selection filters for edges, faces, and points.

Bottom Pane

The bottom pane has three tabs:

TabPurpose
ConsoleChronological activity log
Statsframe time, FPS, display size, and optional task timings
Selectioncounts and IDs for the active mesh selection

The selection tab is especially useful when you need to verify exact face, edge, or point IDs before running a tool.

Settings Window

Open Settings from the app menu to configure:

  • viewport controls,
  • graphics quality,
  • file import defaults,
  • appearance and themes.

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